#include <gudhi/Persistence_landscape_on_grid.h>
#include <iostream>
#include <sstream>
#include <limits>
#include <vector>
int main(int argc, char** argv) {
std::clog << "This program computes distance of persistence landscapes on grid stored in files (the files needs to "
<< "be created beforehand).\n"
<< "The first parameter of a program is an integer p. The program compute L^p distance of the two heat "
<< "maps. For L^infty distance choose p = -1. \n"
<< "The remaining parameters of this program are names of files with persistence landscapes on grid.\n";
if (argc < 3) {
std::clog << "Wrong number of parameters, the program will now terminate \n";
return 1;
}
int pp = atoi(argv[1]);
double p = std::numeric_limits<double>::max();
if (pp != -1) {
p = pp;
}
std::vector<const char*> filenames;
for (int i = 2; i < argc; ++i) {
filenames.push_back(argv[i]);
}
std::vector<Persistence_landscape_on_grid> landscaspes;
landscaspes.reserve(filenames.size());
for (size_t file_no = 0; file_no != filenames.size(); ++file_no) {
landscaspes.push_back(l);
}
std::vector<std::vector<double> > distance(filenames.size());
for (size_t i = 0; i != filenames.size(); ++i) {
std::vector<double> v(filenames.size(), 0);
distance[i] = v;
}
for (size_t i = 0; i != landscaspes.size(); ++i) {
for (size_t j = i; j != landscaspes.size(); ++j) {
distance[i][j] = distance[j][i] = compute_distance_of_landscapes_on_grid(landscaspes[i], landscaspes[j], p);
}
}
std::ofstream out;
out.open("distance.g_land");
for (size_t i = 0; i != distance.size(); ++i) {
for (size_t j = 0; j != distance.size(); ++j) {
std::clog << distance[i][j] << " ";
out << distance[i][j] << " ";
}
std::clog << std::endl;
out << std::endl;
}
out.close();
std::clog << "Distance can be found in 'distance.g_land' file\n";
return 0;
}
A class implementing persistence landscapes by approximating them on a collection of grid points.
Definition: Persistence_landscape_on_grid.h:59
void load_landscape_from_file(const char *filename)
Definition: Persistence_landscape_on_grid.h:1144