#include <gudhi/Persistence_landscape_on_grid.h>
 
#include <iostream>
#include <vector>
 
 
int main(int argc, char** argv) {
  std::clog << "This program computes average of persistence landscapes on grid stored in files (the files needs to "
            << "be created beforehand).\n"
            << "The parameters of this programs are names of files with persistence landscapes on grid.\n";
 
  if (argc < 3) {
    std::clog << "Wrong number of parameters, the program will now terminate \n";
    return 1;
  }
 
  std::vector<const char*> filenames;
  for (int i = 1; i < argc; ++i) {
    filenames.push_back(argv[i]);
  }
 
  std::vector<Persistence_landscape_on_grid*> lands;
  for (size_t i = 0; i != filenames.size(); ++i) {
    lands.push_back(l);
  }
 
 
 
  for (size_t i = 0; i != filenames.size(); ++i) {
    delete lands[i];
  }
 
  std::clog << "Average can be found in 'average.g_land' file\n";
  return 0;
}
A class implementing persistence landscapes by approximating them on a collection of grid points.
Definition: Persistence_landscape_on_grid.h:59
 
void print_to_file(const char *filename) const
Definition: Persistence_landscape_on_grid.h:1174
 
void load_landscape_from_file(const char *filename)
Definition: Persistence_landscape_on_grid.h:1144
 
void compute_average(const std::vector< Persistence_landscape_on_grid * > &to_average)
Definition: Persistence_landscape_on_grid.h:802