#include <iostream>
#include <vector>
#include <gudhi/Persistence_landscape.h>
int main(int argc, char** argv)
{
std::clog << "This program computes average of persistence landscapes stored in files (the files needs to be "
<< "created beforehand).\n"
<< "The parameters of this programs are names of files with persistence landscapes.\n";
std::vector<const char*> filenames;
if (argc < 3) {
std::clog << "Wrong number of parameters, the program will now terminate \n";
return 1;
}
for (int i = 1; i < argc; ++i) {
filenames.push_back(argv[i]);
}
std::vector<Persistence_landscape*> lands;
for (std::size_t i = 0; i != filenames.size(); ++i) {
Persistence_landscape* l = new Persistence_landscape;
lands.push_back(l);
}
Persistence_landscape av;
for (std::size_t i = 0; i != filenames.size(); ++i) {
delete lands[i];
}
std::clog << "Average can be found in 'average.land' file\n";
return 0;
}
A class implementing persistence landscapes data structures.
Definition Persistence_landscape.h:66
void compute_average(const std::vector< Persistence_landscape * > &to_average)
Definition Persistence_landscape.h:682
void print_to_file(const char *filename) const
Definition Persistence_landscape.h:1285
void load_landscape_from_file(const char *filename)
Definition Persistence_landscape.h:1298